Mindess School Student Named an AT&T Inventor’s Challenge Winner
Anish Meruva was a winner in the international Inventor’s Challenge competition. (Photo/supplied)
By Cynthia Whitty
AT&T and Imagination.org, powered by Two Bit Circus Foundation, recently announced the winners of the 2020 Inventor’s Challenge. Eleven-year old Anish Meruva, a 5th grade student at David Mindess Elementary School and co-founder and president of the Ashland Innovation 4-H Club, won the Alexander Graham Bell Prize (3rd - 5th Grade) for his Automatic Self Watering Plant.
The Inventor’s Challenge, according to an imagination.org press release, empowers young inventors to harness their creative potential and address real issues that they face every day—fostering critical 21st century skills and attitudes, like innovation, optimism, empathy, and the willingness to experiment and take risks. With the support of AT&T, Imagination.org challenged children from over 200 cities around the world to create a solution to a problem within their homes, schools or communities.
Over 5,500 students participated globally to invent more than 125 potential solutions to problems around their homes, schools, and communities.
Each winner will receive a Bitsbox kit, a learning system that teaches coding, WildCards, robotics hardware and software platform, AT&T/Imagination.org/Two Bit Circus Foundation swag, and a Samsung tablet. (See twobitcircus.reportablenews.com/pr/winners-att-inventor-s-challenge.)
By Cynthia Whitty
AT&T and Imagination.org, powered by Two Bit Circus Foundation, recently announced the winners of the 2020 Inventor’s Challenge. Eleven-year old Anish Meruva, a 5th grade student at David Mindess Elementary School and co-founder and president of the Ashland Innovation 4-H Club, won the Alexander Graham Bell Prize (3rd - 5th Grade) for his Automatic Self Watering Plant.
The Inventor’s Challenge, according to an imagination.org press release, empowers young inventors to harness their creative potential and address real issues that they face every day—fostering critical 21st century skills and attitudes, like innovation, optimism, empathy, and the willingness to experiment and take risks. With the support of AT&T, Imagination.org challenged children from over 200 cities around the world to create a solution to a problem within their homes, schools or communities.
Over 5,500 students participated globally to invent more than 125 potential solutions to problems around their homes, schools, and communities.
Each winner will receive a Bitsbox kit, a learning system that teaches coding, WildCards, robotics hardware and software platform, AT&T/Imagination.org/Two Bit Circus Foundation swag, and a Samsung tablet. (See twobitcircus.reportablenews.com/pr/winners-att-inventor-s-challenge.)